Finland-based cellular game developer Supercell had a fairly busy 2016. In March of that yr, it launched Clash Royale, a spin-off of kinds of its hit technique game Clash of Clans. It’s only the fourth game launched from Supercell, which was first based in 2010. In June 2016, China-based conglomerate Tencent acquired 84 p.c of Supercell for $eight.6 billion, which suggests the corporate has a whole worth of over $10 billion. That’s a ton of cash for a developer that also has simply over 200 workers.

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Nonetheless, if you happen to thought that we’d get an all-new game from Supercell this yr, you may wish to maintain off on these expectations. Reuters experiences that, as half of Supercell’s annual monetary report, whereas the developer may take a look at a new game in chosen markets later this yr, there aren’t any instant plans to take action. In different phrases, don’t anticipate a new full game from the corporate to launch worldwide till 2018 on the earliest.

Supercell mentioned it generated €2.1 billion in income for all of 2016, which was about flat in comparison with 2015. Nonetheless, earnings got here in at €917 million, which was a lot increased than its earnings of €848 million in 2015. Clash of Clans, which launched in 2012, was the quantity two top-earning app for 2016, in line with the cellular analysis agency App Annie. Clash Royale ended up because the fifth top-earning game of the yr. Supercell’s different two cellular video games are Increase Seashore and Hay Day.

The corporate did admit that its income didn’t develop final yr resulting from competitors from different titles, together with Niantic Labs’ AR game Pokémon Go. In reality, Supercell’s CEO Ilkka Paananen commented on the Pokémon Go phenomenon:

In the summertime, when Pokemon GO was a big hit, a taxi driver requested me what could be our counter-attack. I mentioned there’s no level in doing one thing in opposition to a competitor, we should solely focus in doing what we do finest, enhance our video games additional.

The reality is that Supercell’s video games, significantly Clash of Clans and Clash Royale, proceed to be standard worldwide, they usually nonetheless generate tons of income from in-app purchases. In 2016, it reported that 100 million folks play its video games day by day. There’s merely no want for the corporate to hurry out an all-new game as a result of it sees what it may consider to be threats from opponents. They’ll afford to take their time to make a good and standard game that may be as profitable as Clash Royale has turned out to be.

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